Green Monster of the Swamp

green monster of the swamp boss boss lies of p wiki guide 300px2
Location Barren Swamp Nest
Type Carcass
Health 12,115 (1st phase)
15,144 (2nd phase)
Drops Puppet-Devouring Green Hunter's Ergo
Golden Ergo
Ergo 12,489

Green Monster of the Swamp is a Boss in Lies of PGreen Monster of the Swamp is the Monster that occupies the Barren Swamp said to have been made by the Alchemists. According to the Sentry's notebook, it obsessively protects its nest and likes to bring its toys there, and sucks Ergo from scrapped puppets. The Green Monster of the Swamp is the first phase of its form before it merges with puppet parts and turns into the Puppet-Devouring Green Monster. Eliminating Bosses will usually cause them to drop rare Ergo. The Ergo you obtain by defeating a boss is extremely valuable. Players will eventually be able to use these to exchange them for special Weapons and Amulets.

 

No one knows where the Green Monster of the Swamp came from. Some think he was produced from Krat's wrath.

 

Lies of P Boss Information

  • Optional Boss: No
  • Specter Summon: Yes
  • Breakable weapon: No
  • Weak Against: Fire
  • Strong Against: Acid
  • Resistant to: ???
  • Immune to: ???

 

Where to Find Green Monster of the Swamp Boss in Lies of P

The Green Monster of the Swamp Boss is located in the Barren Swamp after the Barren Swamp Bridge Stargazer. You will be able to activate the Barren Swamp Next Stargazer after defeating the second phase against the Puppet-Devouring Green Monster

 

Green Monster of the Swamp Boss Rewards in Lies of P

(Must have also defeated the Puppet-Devouring Green Monster)

 

Lies of P Green Monster of the Swamp Boss Guide

Green Monster of the Swamp Boss Video Guide

[video coming soon]

 

Green Monster of the Swamp Fight Strategy

The Best Tips for Green Monster of the Swamp:

 

The Green Monster of the Swamp opens up a few opportunities to strike. Once in a while, it will let out a screech that will allow you to approach and aggressively attack. Most of its attacks are similar and it has a limited set of attacks that involve its hands. The Monster does a lot of swiping, sweeping thrashing, and smashing with its hands. These attacks are melee attacks that affect the area directly in front of the monster. Always watch its arm movements and reach as soon as its arm starts to lift in preparation for an attack. The monster has the ability to inflict Decay with one of its quick swipes. If the monster looks briefly idle and focused, it will soon whip out its antennae's that will also inflict decay so get ready to block or counter this action. 

If you keep a distance, the monster can also charge at you and proceed to trample you if you don't get out of the way. One hard one to avoid is when the Green Monster descends into the swamp. You will need to pay attention to its path seen on the ground and try your best to run away from it because it will lead to a surprise attack from underneath. Watch for openings in between attacks and change it when it stands upright. Play aggressively throughout the fight and it should be cleared quickly so that it can proceed to the second boss fight that will follow when it merges with the remains of a puppet. You will soon face the Puppet-Devouring Green Monster

 

Green Monster of the Swamp Attacks & Counters

Attack Description Counter
Backhand Floor Swipe The monster makes a backhand attack close to the ground in front of it Block or back up and dodge
Decay Swipe The monster flings its arm and inflicts decay on those in contact As the monster raises its hands, get ready to react.
Underground attack A burrowing attack. It dives into the swamp and moves underground and releases an attack from the ground Watch the path of the monster and move out of its way before the attack
Smash The monster throws both its hands on the ground Run out of range or dodge behind the swamp moonster
Antennae whip The monster's antennae has the ability to whip out and inflict decay Block these attacks to avoid decay
Antennae spear The monster will pull an arm back while rearing it's left (from your perspective) antennae before launching it forward to pierce you. On a successful hit, you are pulled towards the monster. The attack has poor tracking, dodging or dashing sideways will guarantee a miss.
Charge Attack The monster charges forward and tramples any being in its way.  Run out of the monster's path as soon as it begins its charge. It will not be able to change directions. 

Green Monster of the Swamp Lore, Notes & Other Trivia

  • Voice Actor: ??
  • Other Notes and Trivia Go Here

 

Dialogue

Introduction:

n/a

During Fight:

n/a

After Fight:

n/a

 

Green Monster of the Swamp Image Gallery

green monster of the swamp boss boss lies of p wiki guide 300px1green monster of the swamp boss boss lies of p wiki guide 300px2green monster of the swamp boss boss lies of p wiki guide 300px3

green monster of the swamp boss boss lies of p wiki guide profilepuppet devouring green monster boss lies of p wiki guide profile

 




Tired of anon posting? Register!
    • Only Boss so far i disliked besides the """"boss"""" that was the Eldest Brother fight. 2nd phase felt really forced and honestly wasn't a fan of most of this guy's attacks. Even after adapting my build i still just couldn't get it down and really hated the stupid Dig Attack that he just decides to delay or change which side he's emerging from, alongside his really dumb phase 2 attack where he does the giant overhead slam with one hand that tracks you perfectly even when far away for some reason. I can see why people might like him but he's not that good in my opinion. His design is a bit too loud. Better than the bad gank fight though.

      • Anonymous

        the trick to the fury charge attack is to turn around and run away; not to the sides, straight back. it starts losing momentum when it catches up to where you were when it started, and will come to a stop right in melee range for you to bonk it in response. if you're having trouble with the dig move, you can block it normally. it's a back attack like romeo's close range pull move, but unlike that one there's no followup that makes turning around impractical. i also stepped back (towards the burrow site) while blocking to make sure it hit my guard properly, though that can make its targeting behave awkwardly if you're already at close range so look out for that.

        • Anonymous

          Only neowiz can ruin a perfectly fine boss with a single bullshit attack. Like, even when its attacks are weird in the second phase i can still kinda internalize the timing since its combos are always consistent, and then out of a sudden it pulls that bullshit red attack charge when i have no time to move out of the way and i lose my progress

          • Anonymous

            I only just noticed that the body he possesses in the second phase is the same as the scrapped watchman. He even uses some of the same attacks

            • Anonymous

              this boss wrecked me when i first saw him in ng. it's definitely one you have to learn, but once you do, you can no hit his first phase and pretty easily take down his 2nd phase with patience.

              1. his underground dig can be avoided by sprinting away as soon as he begins to dig, once he surfaces, he'll miss and you have time to let off a combo or 2 full charged heavies;
              2. his fury charge can be perfect parried right when he's roughly 1 meter from you, staggering him and allowing for a charged heavy;
              3. for his left smash, right smash, both arm fury smash combo: parry the first two swings and strafe or roll around to his side when both arms are in the air and he'll miss you allowing you to punish him;
              4. when he does a little head shake, he's about to swing his antenna and shift himself back, here you can roll back as soon as he does his head shake and he will miss;
              5. he does a long range poke with his antenna which never hit me, just stay mobile by strafing and this will almost always miss;
              5. for phase 2: has a similar move set as scrapped watchman, so parry his twirly arm combo including the fury attack but stay directly in front of his head when you do so that he misses the follow up tentacle swing, here you will be able to punish with a charged heavy
              6. his charge in this phase is the same, except he'll continue doing it for 3 "runs" unless you perfect parry, which you can and should do when his face is about 1 meter away from you.
              7. dodge roll toward his jumps until he settles down, each jump gives you the chance to create some distance and reset
              8. his tentacle frenzy move, once you see his head rotate to move his tentacles to the front, he'll do a sideways crab walk while swinging his tentacles wildly. just step back when you see his head begin to rotate and wait until he's done swinging. i found this to be a great opportunity to close the distance and punish with the fully upgraded puppet string or even a fable attack.

              hope this helps and best of luck, he was a super satisfying boss to defeat.

              • Anonymous

                While I can't confirm it, it seems like the second phase has significant Physical resistance compared to the first phase. This means you'll need to use Electric Damage to actually deal any real damage to him. Learn the first fight without using any grindstones and just use an electric grindstone/Abrasive for the second phase.

                • Anonymous

                  NG+ was hell with this one.
                  I spent like 10 hours throughout 4 days. I committed to own the fight without a phantom

                  My winning build:
                  1. wrench+10 with mjolnir handle. Good reach. Gives lots of stagger potential, handle fable art for easy perfect parries. Big help on the second phase, in particular with charge and red ground slam after which the boss is wide open (if you are in front of him)
                  2. Extreme modification, conquering, arm of god and weight amulets. Maxing damage output
                  3. Maxed puppet string. Attack link is great. I topped it with legion auto regen upgrade on p organ
                  4. Electric grindstone - 2 uses, both during the second phase

                  • Anonymous

                    Some tips for this boss (no cheese, no specter):

                    Phase 1:
                    -The fury charge can't be avoided in the way the guide described. Instead, I found parrying it to be the most sure way to avoid taking damage
                    -When he burrows, run away, and just as he is about to reach you, roll.
                    -When he shakes his head, he is ready to use his decay ability where he flings out with his antennae. Hold block and when it begins, dodge to the right

                    Phase 2:
                    -The arm windup attack is a good opportunity to get in some hits. Just as it is about to hit, parry. He'll wind his next arm. Get some hits in, then parry. Get more hits in, then parry the fury smash attack.
                    -As soon as he extends his other arms and goes on all fours, run like hell. He's about to start a flurry of attacks.
                    -The charging attack he does in this phase will come in sets of three. This can be stopped by a parry, which allows for some free hits

                    • Anonymous

                      Soloed with holy sword + landmine
                      Not a good strat this thing is so hard to stagger

                      This point out the problem of the design imo.

                      U can block the decay proc from whip. So they made it if u don't block it proc almost instantly. And the decay bs shouldn't be staying on u like poison. If it directly decrease your durability u couldve fix it immediately

                      And the person design this really has no chill...it has so many attacks

                      It just force u to do perfect guard only which i did last round
                      Otherwise u can't stagger it

                      • Anonymous

                        For the easy win:

                        Prep: Used flame grindstone, resistance ampule (prevents Decay), and Specter. Make sure your Fable Arts meter is maxed out.

                        Phase 1: Cut the mf down with your Specter and DO NOT use any ranged attacks. You can toss Fire Canisters when it's stunned or charging but this can be difficult for some.

                        Phase 2: Sharpen your weapon with shock grindstone as needed. Take another resistance ampule. Use Fable Arts after Boss's initial charge attack. Confirm the Boss is fixated on Specter, then inject 3 Fable Catalysts to replenish your meter. Check on Specter's health and use Friendship Wishstone as needed. Use Fable Arts again. Now for the range attacks! Use Falcon Eye Legion Arm (all bullets), then throw 6 Thermites, 6 Throwing cells, and 6 Sharp Pipes. If it's still alive... continue to run around while you load a Legion Magazine and shoot it again.

                        • Anonymous

                          Phase one has its issues but doable.

                          Phase “hahaha what if we made a reskinned boss but more spastic? OMG imagine the rage, the malding, the epic control bashing! Maybe someone will feature us in a salt compilation. Oh well, we made throwables so OP players will probably forgive us our boss design sins.” Two.

                          • Anonymous

                            ”Hey, looks like I finally won a boss in Lies of P first-try

                            Right? …right?

                            Oh, phase 2 *again*, here we go…”

                            (Honestly, my only qualm with the otherwise fantastic game — more 1 phase bosses that are not marathon length, please!)

                            • Anonymous

                              I think this might be the Lumacchio that Medoro mentions. Lumaca was a character in the original Pinocchio, and it literally means Snail.

                              • Anonymous

                                For anyone running a technique build. 10/10 recommend Falcon Eyes for 2nd phase. Run from the attack where it flips on its back, pump it full of lead. Then use legion magazines when you have time running around it's jumps. If you can handle the other attacks with at least semi competently the Falcon Eyes will carry you the rest of the way.

                                • Anonymous

                                  First Phase has arround 10k hp
                                  and second arround 6k hp
                                  Yes i did all that damage in 1 combo ofc with spectre
                                  Using FIre and eletric throwables and also the thingy that enchants ur wep

                                  • Anonymous

                                    When you defeat this boss you get the carcass victory "Eliminated" icon thing. But I think it's carcass in phase 1 and in phase 2 it may be classed as a puppet fight. I'll use equipment geared towards fighting puppets since phase 2 seems harder.

                                    • Anonymous

                                      1st playthrough used the spectre. Even with a spectre healing cube it was tough! Now trying it again solo and boy-o-boy it's a challenge :)

                                      • Anonymous

                                        Boss is garbage design in 2nd phase. Flail around with tiny gaps in between.. only neck beards would defend this bullshit.

                                        • Anonymous

                                          I recommend staying quite close to the boss in phase 1 as it will forgo most ranged attacks like charge in favor of easily parryable sequences of slam attacks similar to phase 1 of Andreus.

                                          • Anonymous

                                            I would love this game so much more if every single wasn't flailing around all over the place and the dodge wasn't so tight. Or that even when you dodge the enemy doesn't just zip across the arena or pivot 180 so that you almost always get hit

                                            • Anonymous

                                              First phase seems weak to fire and is pretty easy to deal with.

                                              Second phase seems weak to electric shock and only took me a few tries after trying the electric grindstone.

                                              • Anonymous

                                                No matter how well you do 1st phase, they find a way to dispatch the spectre and use up your pulses with bs aoe attacks with perfect tracking

                                                • Anonymous

                                                  Really? Another? Another two boss fights in one? Did they just run out of ideas and say "**** it let's just make them all with two HP bars and call it a day." ?

                                                  • Anonymous

                                                    They really just gave another one a 2nd phase and it's just a re-do of the first boss, but with extra hits weaved in.. really?

                                                  Load more
                                                  ⇈ ⇈